Polar Coordinate Converter

Convert between polar and Cartesian coordinates with visual representation and detailed calculations.

Coordinate Converter

Cartesian Coordinates (x, y)
Polar Coordinates (r, θ)
Coordinate Visualization
Conversion Results
Cartesian Form:

x = 3.00

y = 4.00

Point: (3.00, 4.00)

Polar Form:

r = 5.00

θ = 53.13° (0.927 rad)

Point: (5.00, 53.13°)

Conversion Formulas Used:

Cartesian to Polar:

r = √(x² + y²) = √(3² + 4²) = 5.00

θ = arctan(y/x) = arctan(4/3) = 53.13°

Quick Examples

Angle Reference

Common Angles:
0° = 0 rad (East)
30° = π/6 rad
45° = π/4 rad
60° = π/3 rad
90° = π/2 rad (North)
180° = π rad (West)
270° = 3π/2 rad (South)
360° = 2π rad

Quadrants:
I: x > 0, y > 0
II: x < 0, y > 0
III: x < 0, y < 0
IV: x > 0, y < 0

Understanding Polar Coordinates

What are Polar Coordinates?

Polar coordinates represent points using a distance from the origin (radius r) and an angle (θ) from the positive x-axis. This system is particularly useful for circular and rotational motion.

Coordinate Systems
  • Cartesian: (x, y) - rectangular coordinates
  • Polar: (r, θ) - distance and angle
Conversion Formulas

Cartesian to Polar:

  • r = √(x² + y²)
  • θ = arctan(y/x) (with quadrant adjustment)

Polar to Cartesian:

  • x = r × cos(θ)
  • y = r × sin(θ)

Key Concepts

Radius (r)

The distance from the origin to the point. Always non-negative in standard notation.

Angle (θ)

Measured counterclockwise from the positive x-axis. Can be in degrees or radians.

Quadrant Considerations

When converting from Cartesian to polar, the angle must be adjusted based on the quadrant:

  • Quadrant I: θ = arctan(y/x)
  • Quadrant II: θ = arctan(y/x) + 180°
  • Quadrant III: θ = arctan(y/x) + 180°
  • Quadrant IV: θ = arctan(y/x) + 360°
Special Cases
  • Origin: (0, 0) = (0, any angle)
  • Positive x-axis: (a, 0) = (a, 0°)
  • Positive y-axis: (0, b) = (b, 90°)
  • Negative x-axis: (-a, 0) = (a, 180°)

Applications

Physics & Engineering
  • Circular motion analysis
  • Wave propagation
  • Antenna radiation patterns
  • Rotational mechanics
  • Electromagnetic fields
Mathematics
  • Complex number representation
  • Trigonometric calculations
  • Calculus in polar form
  • Graphing polar equations
  • Vector analysis
Computer Graphics
  • 2D rotation algorithms
  • Circular interpolation
  • Radar displays
  • Game development
  • Animation systems